var _startX = 0; // mouse starting positions
var _startY = 0;
var _offsetX = 0; // current element offset
var _offsetY = 0;
var _dragElement; // needs to be passed from OnMouseDown to OnMouseMove
var _oldZIndex = 0; // we temporarily increase the z-index during drag
//var _debug = document.getElementById('debug'); // makes life easier
//InitDragDrop();
function InitDragDrop()
{
    document.onmousedown = OnMouseDown;
    document.onmouseup = OnMouseUp;
}
function OnMouseDown(e, elem_id)
{
    // IE is retarded and doesn't pass the event object
    if (e == null)
    e = window.event;
    // IE uses srcElement, others use target
    //var target = e.target != null ? e.target : e.srcElement;
    var target = document.getElementById(elem_id);
    //_debug.innerHTML = target.className == 'drag' ? 'draggable element clicked': 'NON-draggable element clicked';
    // for IE, left click == 1
    // for Firefox, left click == 0
    if ((e.button == 1 && window.event != null || e.button == 0) && target.className == 'drag')
    {
        // grab the mouse position
        _startX = e.clientX;
        _startY = e.clientY;
        // grab the clicked element's position
        _offsetX = ExtractNumber(target.style.left);
        _offsetY = ExtractNumber(target.style.top);
        // bring the clicked element to the front while it is being dragged
        _oldZIndex = target.style.zIndex;
        target.style.zIndex = 10000;
        // we need to access the element in OnMouseMove
        _dragElement = target;
        // tell our code to start moving the element with the mouse
        document.onmousemove = OnMouseMove;
        // cancel out any text selections
        document.body.focus();
        // prevent text selection in IE
        document.onselectstart = function () { return false; };
        // prevent IE from trying to drag an image
        target.ondragstart = function() { return false; };
        // prevent text selection (except IE)
        return false;
    }
}
function ExtractNumber(value)
{
var n = parseInt(value);
return n == null || isNaN(n) ? 0 : n;
}
function OnMouseMove(e)
{
    if (e == null)
        var e = window.event;
    // this is the actual "drag code"
    _dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px';
    _dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px';
    //_debug.innerHTML = '(' + _dragElement.style.left + ', ' + _dragElement.style.top + ')';
}
function OnMouseUp(e)
{
    if (_dragElement != null)
    {
    _dragElement.style.zIndex = _oldZIndex;
    // we're done with these events until the next OnMouseDown
    document.onmousemove = null;
     document.onselectstart = null;
     _dragElement.ondragstart = null;
    
     // this is how we know we're not dragging
    _dragElement = null;
    //_debug.innerHTML = 'mouse up';
    }
}
